Damp scrolls

Enter "Ultraviolet Cloud Empress"

A gm journal/play report experiment straight from my home table.

Welcome to the first piece of “Ultraviolet Cloud Empress” journals.
Through some small bite articles I aim to keep a record of this adventure and how I fumbled my way into preparing and mediating this shared experience.

This team-brewed sci-fantasy adventure happened earlier this year through 6 gaming sessions of roughly 2 hours each. We played every 15 days starting in late-April and ending by mid-August.

Disclaimer: I do not own any intellectual property mentioned on this play report. I have no affiliation to either Tuesday Knight Games, Worlds by Watts or Wizardthieffighter. This is a fan project that does not involve profiting in any way.

Hacking treasure

The pleasure of treasure.
Treasure is heavy
So hack it up - Luka Rejec

The Source Material

First things first, my core material for this adventure was built on top of two marvellous games:

Ultraviolet Grasslands by WizardThiefFighter

This is one of my favourite settings ever. There’s no saying how many hours I’ve spent reading, running or playing this game. Suffice to say there’s a lot of history between us and it is a place me and my caravan (going strong for years and years now) always turn back to.

Cloud Empress by Watts

This game sat idly on my shelves far too long. When I finally managed to play it, there was a rush of excitment and I was reminded of how interested I was in its themes and mechanics. Soon after, I ran the intro adventure: “The last voyage of the Bean barge” and that rich powder-keg adventure made me think of caravan chases and the deadly intrigue between factions.

Suddenly an idea came to mind.

The Prep

To craft an unique setting from these two games, I need its most precious concepts. All the pieces and bits I like so much about them must remain protagonists after I blend everything together

For this time around, the main concepts from Ultraviolet Grasslands and the Black City were:

From Cloud Empress core rules my main keeps were

Finding the thread

I was seeking the connecting thread between these two worlds that I already felt but couldn’t place my finger on it. It was there between the technomancy and the ecological collapse; between the electronic beasts and the clouds of mutated spore; amidst layers upon layers of history sunk deep into the grasslands and the ravaging consequences of humanity’s disrespect for it.

This kingdom of clouds pillaging the lands in search of their missing empress had finally arrived at the radiated grasslands sitting at the edge of the world.

Building from the Cloud Empress setting, I imagine the cloud nation venturing into a new place, a brand new frontier after exhausting other options. Their occupation is swift and fierce, gaining control over the caravan’s trails and some populated landmarks.

UVG is, therefore, the physical location where the adventure takes place. I choose one of the very first landmarks. (I dare not start off too deep into the grassland). Meanwhile Cloud Empress will provide the core rule system for PC/NPC creationg, travel procedures, violent encounters and everything else.

Adventure Time

At this point I have my "Almanac" file, a collection of the most important bits, statements and pictures that showcase the setting to the players and the “GM Journal” with my own statements and guidelines to build the adventure upon.

Next up on the “Ultraviolet Cloud Empress” journals:

“That week I had a panic attack”

Where I talk about rules adaptations and the seeds of adventure.

"The spores, the hunters and their sick car"

The play report for session #01

Thank you for reading and see you next time!